Four- Legged
Character Sculpting
Task
Sculpt a four-legged character in Zbrush, Texture using Substance painter, and render using Arnold renderer.
Software
Zbrush
Substance painter
Maya (Arnold Renderer)
Work Flow
Sculpted a Dog in Zbrush, UV unwrapped, and exported both the low poly & high poly mesh into the substance-added texture to the mesh then exported the textures, took the sculpted Dog into Maya textured and lighted the scene and rendered using Arnold Renderer.
Zbrush
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